News ·
New items and recipes
Three new helms from rare patterns, an umbrella, a lantern, rings, outfits over your armor, Society furniture, and a run of new fish and dishes.
It’s been a busy week at the workbench. Nearly everything here is something you can make, and plenty of it you can wear, so let’s start there.
Wear
This week’s new monsters each left something behind. The wolf hood is the Alpha Wolf’s own head and pelt, teeth and all, and it might be my favorite thing in the game right now. The barrow circlet is the wights’ old silver band, a dull amethyst at the brow. The duck beak is exactly what it sounds like.
None of them drop whole. You need the pattern, and it’s rare: about one Alpha Wolf in 128, one barrow wight in 512, one Mother Mallard in 128. Then the real work begins, because recipes like these take materials by the dozen now. The hood wants 10 wolf pelts and 10 wolf fangs, the circlet 10 silver bars and 3 cut amethysts, and the beak 40 duck down, 150 feathers and 3 cowhides, which is a lot of ducks.
They aren’t only for looking good, either. All three are proper helms: the beak gives +13 Defense at Defense 20, the hood +16 at 30 and the circlet +23 at 40, each with a little Strength on top.
For something sillier, the green slime umbrella: 25 green slime gel and 3 planks at Artisanry 12. It wobbles when you walk.
And for after dark, the hand lantern, from a sheet of birch bark (the walking stumps drop it) and a plank at Artisanry 11. After sunset it throws a warm little pool of light around you, and the walk home gets a lot nicer.
Rings run from plain silver at Artisanry 21 to diamond at 65, with a starmetal signet for members at 80. And the wights’ raw amethyst finally has a use: cut it at 45, set it in gold at 46, and you have the amethyst star amulet.
Outfits
Tap the hanger by your head slot in the Gear tab and you get a second set of slots, for a cosmetic outfit. Your real armor stays on underneath and does all the work, so you can wear the plate you need and the look you love over it.
You can hide a slot too, so the helmet stays on and your hair shows. Looks give no bonuses, and you still need the levels to wear them.
Your room
The Society’s own furniture is in: 22 pieces, from velvet sofas to a grand piano, an aquarium wall and a plunge pool. The Decorator in the Atelier sells them all (ten you can make yourself), along with plenty of everyday pieces and new wallpapers and floors.
Mother Mallard has two things for you. Members can find her pattern for the duck beanbag (Artisanry 30), to keep at home or set down anywhere and sink into. And if you finish The Mean Mother by putting her egg back instead of selling it to the Chef, last year’s nest is yours. Your letters get a home too, in four sizes of mailbox.
Catch & cook
The water filled up. There’s a whole run of new fish, from perch and oysters (watch for pearls) up to rock lobster and swordfish, and new tackle to catch them. Members can go after frostfin and anglerfish, or the gildfin koi, which is meant for an aquarium rather than a pan.
The kitchen kept pace, from bread and scones with jam up to rock lobster bisque and canapés fit for the High Ward. Campfires and fire circles cook now too, so dinner can happen right where you caught it.
All of it runs on new materials too, from pine to goldweave logs, silver to celestial bars, and spider silk to duck down.
The wolves are waiting in Hunters’ Wood. Good luck with the patterns.