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Room for Everyone

Each world now holds 500 players without lag, sends a third of the data and runs lighter on phones, ready for the playtest. Plus rust basilisks, boss hoards and sign-in with Google or Discord.

A test crowd of more than 150 Contractors packed onto the Hotel Plaza before the Grand Hotel’s doors on a sunny afternoon, each in a look of their own (rune and royal knights’ armor, summer dresses, wizard robes, chef’s whites, straw hats, wings and parasols among them), filling the red carpet between its velvet ropes and crowding round the gold statues down to the grand fountain
A test crowd outside the Grand Hotel.

Ready for a crowd

When the playtest opens, a lot of you will arrive at once, and most of you will stand in the same few places. An MMO is at its worst when it’s busiest, so most of my time since the last post has gone into one thing: making sure the game keeps up when everyone shows up together.

Everything in Gildrook happens on a tick, once every 0.6 seconds. In that time the server moves everyone, works out every hit and spell, and tells each of you what changed around you. If a tick takes longer than that, the world falls behind, and that’s lag.

To see how it holds up, I’ve been filling a test world with up to 500 bots, on the same server you’ll play on. Some pack into one spot, which is the worst case: everyone at the bank at once. Others play: they walk the roads between towns, fight, gather, trade, restock and change their gear. Then I time every tick.

On the day of the last post, 300 bots packed into one spot pushed the slow ticks to 760 milliseconds, and nearly one tick in four ran late. Here’s the same server now, where 19 ticks in every 20 finish within these times:

So each world now holds 500 players. If one fills up, it tells you so when you log in, rather than slowing down for everyone already there.

A third of the data. The server used to send you everything around you, every tick. Now it sends only what changed, and what someone looks like only when that’s new to you. In a crowd of 400, that’s 14 KB a second instead of 43. Out playing, it’s about 1.2 KB a second, roughly 4 MB an hour once the game has loaded. That’s good news if you play on your phone’s data.

Where the time went:

Lighter on phones and older laptops. The game on your side got the same attention:

Fair when it’s busy. When two of you act on the same tick, someone has to go first: the first hit on a monster, an item you both grab for, the last blow of a duel. Who that is now changes every minute or so, so nobody keeps the edge.

Getting in on day one:

New to hunt

Rust basilisks now bask on the Red Flats in the Ochre Badlands, and one that’s been basking a while shrugs off the first hit.

A gray-haired Contractor in rune armor and a red cape, seen from behind with their rune longsword out, squaring up to a rust basilisk that rears beside them with its jaws wide open on the red slickrock of the Red Flats in the Ochre Badlands at golden hour, hit splats over them both, hoodoos glowing in the low sun and another basilisk basking far off
A rust basilisk on the Red Flats, in the Ochre Badlands.

Enemies hold out against their own style. Spellcasters shrug off far more spells, and archers and crossbowmen far more arrows. Arrows bring a caster down, and a blade is the way past an archer.

Every boss leaves a hoard beside its drops on every kill: one to five finds of food, logs, ore, bars, hides, scrolls and the boss’s own things, and now and then something big. The higher the boss, the better the hoard. The Alpha Wolf’s den is a few scraps, but the Barrow King’s and the Red Dragon’s are worth the fight.

The Barrow King’s vault right after a kill, his sarcophagus shut between two burning braziers and a Contractor in rune armor beside what he left on the floor, its menu open: 587 coins, bones, and his hoard of 18 willow logs, 11 coal, 10 leather, 2 crown wisps and 2 crab cakes
What the Barrow King leaves you, hoard and all.

A rare drop table. The bosses sometimes reach it, and so do the bandits, giants, wights and soldiers from level 30 up. It gives coins, arrows, scrolls and gems and, very rarely, rune armor and weapons, which get a page of their own in the collection log. Rare drops now show in red in your chat, in every tab, so you never miss one.

Patterns. The Gravecrown set, the Rangers tricorne and the Bear onesie are now Artisanry patterns:

The Barrow King has been redrawn from crown to boots, and his vault sounds the part now:

The vault holds eight players at most. Anything left on its floor is gone once nobody’s inside, so the door asks before you leave loot behind.

Room and wardrobe

Halcyon’s shops. Five shops have new things for your room: sleepy cat bookends, a clock with a swinging duckling, a frog inkstand, a peach perfume bottle and a bouquet in a teacup. The Clockmaker has a brass harbor clock and a tabletop mantel clock, and the Bookseller has an open coastal atlas. In Southgate, the Caravan Stall has an indigo-edged reed mat.

At the workbench, weave the Bramble runner at Artisanry 42. Members can build a Surveyor’s regulator at 58, and its pendulum swings once it’s in your room. Red Claim bruisers drop its salvaged escapement.

The Sun dress is finally for sale: the Couturier on Concord Boulevard stocks it for 5,000 coins, in five new colors besides its own: Rose, Sky, Lilac, Mint and Crimson.

Six Contractors in a row on the sidewalk outside the Couturier on Concord Boulevard in Halcyon on a sunny afternoon, wearing the Crimson, Rose, Sun, Mint, Sky and Lilac dresses, under the shop’s gold COUTURIER sign with dresses on the mannequins in its windows
The Sun dress, in all six colors.

Moving out of a suite: ask the Lettings Agent at your suite’s hotel. Everything you’ve placed goes in your trunk, and your home goes back to a plain hotel room. The rest of that month’s rent isn’t returned, and if anyone has bid on the suite, the highest bidder takes it at once.

Gullhaven’s Fishmonger sells the tackle for every free fish: fishing rods and fly fishing rods at the usual price, and oyster rakes, eel traps and crab cages, which cost far less to make at the workbench.

Recipes:

Stores: the general stores no longer stock hammers and shovels. The Lowtown smith has closed his counter, so anything finer, you make yourself at the bench.

Signing in

Smaller things

The playtest

When our Discord reaches 100 members, I’ll post the playtest’s date and time there and on X. If you want in, join the Discord and bring your friends.

I’ll see you in the lobby.

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Gildrook is a free browser MMO of skilling, fighting, fashion and your own room at the Grand Hotel.

Gildrook is in early development. Join the Discord and follow us on X to hear about playtests.