News ·
Ranged combat and new armor
Ranged is in: shortbows, longbows and crossbows in eight woods, arrows from bronze to celestial, and fences to shoot over. Plus the Royal Knight, the Ronin and the Fire cape.
You can fight from a distance now, with everything that comes with it: Rapid and Longrange, arrows to pick back up after a fight, and fences to stand behind.
Bows
Ranged is a new combat skill on the same XP curve as the others, 1 to 99, and it counts toward your combat level. Every bow takes both hands and fires from the new ammo slot, which holds your whole stack of arrows at once.
There are three kinds. The shortbow and the crossbow reach 7 tiles and shoot every 4 ticks; the longbow reaches 9 and shoots every 6. Each comes in eight woods: plain, oak, willow, walnut and yew, then rosewood, duskwood and elder for members. Yew needs Ranged 40, elder 70.
Arrows run from bronze through iron, steel, black, mithril and adamant to rune, then obsidian and celestial for members. A bow only takes arrows up to its wood: a plain bow fires bronze and iron, a yew bow everything up to rune, and only duskwood and elder go all the way to celestial.
Shooting
With a bow in hand, the Combat tab’s styles are Accurate, Rapid and Longrange. Accurate hits more often and a little harder. Rapid shoots a tick sooner. Longrange adds 2 tiles of reach, to 10 at most, and splits your XP between Ranged and Defense.
You need a clear line to your target. Walls and buildings stop arrows, and so do trees, rocks and market stalls. Fences, hedges and railings don’t: you can shoot straight over them, and whatever is on the other side can’t follow you. Yes, safespots work.
Arrows take a moment to get there, one to three ticks depending on how far they fly. Most fall under the target when they land, and they’re yours to pick back up; about one in five breaks. Nobody else can see your fallen arrows for a minute, so there’s time to collect them after a fight.
The Gear tab now sorts your bonuses into Melee, Ranged and Defense. Heavy armor costs you accuracy with a bow: a platebody takes 15 off your Ranged attack and platelegs 11, while a leather body costs nothing.
Fletching
You can make all of it yourself. Fletching is part of Artisanry, at the workbench: a log makes 15 arrow shafts, 15 feathers turn them into headless arrows, and a single bar tips all 15. Bronze arrows are Artisanry 1 and rune arrows 53. A shortbow or a crossbow takes one log of its wood, and a longbow two.
Feathers come from chickens, and from Mother Mallard, who drops up to 30 a kill. If you’d rather buy your first bow, the Contractor’s Outfitter in the compound sells the plain longbow and bronze and iron arrows, and the Bowyer in Gullhaven sells oak bows and the leather set.
Armor
Two new sets of armor came in this week too, and both are the real thing, with stats to match their looks.
The Royal Knight is polished plate edged in gold filigree, a tall plume on the helm and a tabard with a gold crown on the chest. It’s for members, at Defense 65, a step below dragon. The tabard comes in royal blue, crimson, emerald and onyx, the plume in red or white, and there’s a plain platebody with no tabard at all.
With it comes the Fire cape, the best cape in the game: molten rock with a crust over it, which never quite cools. It drips lava, and the grass it lands on is scorched. It’s for members, with no level to wear it.
The Ronin is for members: an indigo robe and wide hakama, straw sandals, a katana sheathed at the hip, and a straw kasa worn low over the eyes. It needs Strength 40 and Defense 40, and it’s a strength set, +10 Strength over its six pieces.
None of the three can be found in the world just yet. The bows can: pick up a longbow at the Outfitter, and the goblins in the Combat Yard are waiting behind their fences.