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Signed and Sealed

Your account now lives on the website, the game plays properly on a phone, letters carry items and coins, every tier of magic looks like its own spell, and shops keep real stock.

The account center's Overview on the website: Juniper Vale in the Gravecrown regalia on a lit stage with their name on a ribbon under them, the Member pill, Play as Juniper Vale, and the account security checklist below
Your account’s Overview, on the website.

Your website account

Accounts now live on the website, at gildrook.com/account, so they’re there even while the game is closed between playtests. You make your account there, and your character the first time you log in while the game is open. After that, the game greets you with your character as they look in game, and Play takes you in.

I’ve rebuilt the account pages too: Overview, Characters, Security, Logins, Connections and Help. The overview shows your character on a lit stage with their name on a ribbon, plus a short checklist for keeping your account safe.

Keeping your account safe got a lot of attention:

Playing on your phone

I’ve redesigned the game for phones from scratch, so the world comes first: your hitpoints and run energy are two orbs in the top-left corner, the minimap sits in the top right, and your tabs are a keypad of big stone keys in the bottom-right corner. A tab opens beside the keypad, and nothing else moves when it does.

The game on a phone held upright, on the square before the Casino on Halcyon's Esplanade at golden hour: the hitpoints and run orbs and the hand button top left, the minimap top right, and the pack open beside the stone keypad
On a phone, outside the Casino on the Esplanade.

Chat stays tucked away: new messages show for a few seconds, and a badge counts your whispers and trade requests. Holding your finger down to see every option finally works properly. A gold ring grows while you hold, and the menu opens beside your finger instead of under it. If you’d rather not hold at all, the hand button makes every tap open the menu.

Drag a finger to turn the camera and pinch to zoom. Phones start on lighter graphics so the game runs smoothly, and you can add the game to your home screen, where it opens full screen like an app.

Mail, spells and more

Mail, redone. Letters read like letters: parchment, a stamp, a postmark. A friend’s letter comes handwritten and signed. You can Reply and Forward, and there’s a Sent tab. You can also post up to 6 stacks of items and coins in a letter, for a small postage fee.

The letters window at a mailbox: a friend's handwritten letter open on ruled parchment with a stamp and postmark, signed Tansy, carrying three pearls, two crab cakes and 5,000 coins, with Collect and Return to sender under it
A letter from a friend, with something in it.

Every tier of magic looks like its own spell: a Strike is a quick flick; a Bolt charges in your hands and bursts in a ring; a Blast gathers around you, flies with a style of its own for each element, and leaves a whirlwind, a puddle, dust or burning ground behind.

Autocast is a spell slot in the Combat tab. Pick from your spells (the ones you can cast light up), turn on defensive casting with the shield beside it, and your staff remembers its spell when you log out.

The Combat tab's autocast picker beside a mage by an old obelisk at the Ravenscar Stones: the spells they can cast lit, the rest dimmed with the level or scrolls they need, Fire Bolt set and Wind Blast picked out
Choosing a spell for your staff, in the Combat tab.

World select: pick the world you’ll play on, right from the login screen.

The Collection log: make one at the workbench and read it to see every rare thing you’ve had from bosses, monsters and fishing, and what you’re still missing.

The Collection log open on the Barrow King's page: 23 kills, what's been had from him and how many of each, and what's still missing, beside the other bosses' pages and their counts
The Barrow King’s page in the Collection log.

Boss kill counts: you’re told after every kill. Rare drops are announced in chat and glint on the ground.

Shops keep real stock. When something sells out, it’s gone for everyone for a while. Anything you sell to a general store goes on the shelf for others to buy, and the compound’s General Store now carries the everyday basics.

The compound's Society General Store with how many of each line are left, the shovels sold out, and the oak logs, trout, pickaxes and leather other Contractors have sold it at the end
The General Store, with the shovels sold out.

Cooking: choose how many to cook; every food burns into its own burnt version; clearer messages tell you exactly what you’re missing.

Smaller things.

See you in the next playtest.

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Gildrook is a free browser MMO of skilling, fighting, fashion and your own room at the Grand Hotel.

Gildrook is in early development. Join the Discord and follow us on X to hear about playtests.